﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using JigLibX.Geometry;
using JigLibX.Physics;
using JigLibX.Math;
using JigLibX.Collision;

namespace RPG
{
    public class CGameTerrain : CGameObject
    {
        Body m_Body;
        CollisionSkin m_CollisionSkin;

        public CGameTerrain(Vector3 _position, Vector3 _scale)
        {
            m_Body = new Body();
            m_CollisionSkin = new CollisionSkin(m_Body);
            m_Body.CollisionSkin = m_CollisionSkin;
            Heightmap h;
            h = new Heightmap(new JigLibX.Utils.Array2D(0,0,0), 0,0,0,0);
            
            
        }
    }
}
